Hi, My name is Milan, I am 20 years old and live in the Netherlands.
I started my study of Software Development in 2020 and started my self study of Unity/C# and Blender in 2021.
I originaly started with web-development until I came across 3D art and Game Development.
Some of my hobbies are Skateboarding, playing piano, listening to music, Game development and 3D art, you can find some of my projects here on my portfolio and on different storepages.
Astro Drift
Action/Arcade game for mobile
Astro drift is a mobile game with low poly/stylized graphics, simple controlls and can be played offline.
Astro drift is created using Unity and C#, I made all the models in the game using blender, I didn't really use any textures, the models have all stylized base colors using cell shading.
The game also has a bit of post processing to make all the colors stand out and really give that stylized look I was going for with this game.
The goal of the game is to simply not hit the walls, you have to do this by grappling in time at the nearest grapple point.
The game is endless and get's harder over time with more complicated turns and you're spacecrafts speeds up.
Release date:
Feb 9, 2023
Category:
Arcade/action
Floppa Run
Arcade game for mobile and Pc
Floppa run was my one of my first ever projects in Unity, it was simply a project to start learning Unity and C#.
While it was a learning project/non serious project, when I uploaded it to the google play store, people really seemed to enjoy it.
I released more updates for existing players and to gain new players, after a few months after the Google release I decided to release on the App store as well.
Outside of releasing updates, I also focussed on making new projects, in the meantime "Floppa Run" has gathered over 100.000 downloads on the Google Play Store and App Store combined.
Floppa run started as a PC game and was originaly released on itch.io, the game itself is rather simple, but it was a fun learning process and I learned the basics of Unity and C#
Release date:
Nov 11, 2021
Category:
Arcade
Late Night Shopping
Adventure/Horror game for mobile and Pc
Late night shopping is a horror game with a retro/psx graphic style, along with post processing and volumentric lighting.
My goal of this game was to deliver a short horror story experience with an eerie and atmospheric feeling.
The main part of this game takes place with an enemy AI, and a random generated item layout.
Late night shopping is made in Unity and all the assets I made using Blender, for the User Interface I used Affinity Photo.
Release Date:
Aug 29, 2023
Category:
Adventure/horror
Roblox UGC
3D modeling accesories for the Roblox marketplace
I originaly started learning Blender and 3D art in 2021, in 2023 I found out about the Roblox UGC program.
I started creating multiple 3D accesories, and aplied for the UGC program, 5 months later I got an e-mail saying that I was accepted into the program.
I learned a lot by creating 3D models for another platform instead of my own games/projects, because I had to take in account with how much polygons/triangels a 3D mesh should have.
When uploading an accesory to the Roblox catalog, it can't have more than 4000 triangels, so I learned how to fully optimize a 3D mesh in Blender.
I have sold my accesories thousands of times and making accesories for the platform is a really creative process, to try to come up with cool and unique idea's.
Applied Date:
Jan 27, 2023
Accepted Date:
Jul 23, 2023
Category:
3D modeling
Unity
Programming in Unity using C#
I started off as a web dev in 2020 during school, until I discovered Unity and Blender in 2021 and started my self study of game development.
I learned both programming in C# and making 3D models in Blender at the same time, and used what I learned to make games inside Unity.
Right now I am more focused on mobile games, but also made some games for pc, which I released on Itch.io
For my mobile games I bought licenses to publish on the Google play store and the App store.
Start date:
2021
Category:
Programming
Blender
Making 3D models/art in Blender
I started to learn Blender for game development, I wanted to be able to create my own 3D assets for my games.
In recent projects I've used third party assets, but in my more recent and current games I created my own assets using Blender.
I enjoy the process of creating 3D art, with also creating 3D art there is a good balance between just coding or just creating 3D art, I like the balance I have of programming and 3D art in game development.
In 2023 I was able to join the Roblox UGC program, what I learned since 2021 I can now use to make 3D accesories for the Roblox catalog.
Making 3D accesories for Roblox teached me a lot, and I can now do what I like to do for another platform.